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Programming In Lua Ebook

7/3/2018 

Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. Lua also has established itself as a major language in software development for mobile devices. Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Drivers De Msi K8mm3-v. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Third Edition updates the text to Lua 5.2 and brings substantial new material.

In particular, it brings more than one hundred exercises distributed through all chapters, ranging from simple questions about the language to full small-size projects. Table of Contents Part I: The Language 1. Getting Started 2. Types and Values 3. Expressions 4.

Lua Programming Guide

Programming in Lua. Textbooks Textbook Rentals Sell Us Your Books Best Books of the Month Kindle eBooks. The main source of programming patterns for Lua.

Statements 5. More about Functions 7. Iterators and the Generic for 8. Compilation, Execution, and Errors 9. Coroutines 10. Complete Examples Part II: Tables and Objects 11. Logic Pro 8 Torrent. Data Structures 12.

Data Files and Persistence 13. Metatables and Metamethods 14. The Environment 15.

Modules and Packages 16. Object-Oriented Programming 17. Weak Tables and Finalizers Part III: The Standard Libraries 18.

The Mathematical Library 19. The Bitwise Library 20. The Table Library 21. The String Library 22. The I/O Library 23. The Operating System Library 24.

The Debug Library Part IV: The C API 25. An Overview of the C API 26. Extending Your Application 27. Calling C from Lua 28.

Techniques for Writing C Functions 29. User-Defined Types in C 30.

Managing Resources 31. Threads and States 32.

Memory Management.

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