3.0 Shader Ati X800gt
Shader Model 3.0. It’s been a long time coming and now it has finally arrived, Shader Model 3.0 support from ATi. It has been a major feature selling point for. ATI X800 Pro or XT = Shader 3.0. Discussion in 'General Hardware' started by kelvin1704, Jul 31, 2004. PowerColor Radeon X800 GT Review. It is very important to keep in mind that NVIDIA chips from series 6 and 7 use a Shader 3.0 engine (DirectX 9.0c), while ATI. Answer no sorry but the ati x1050 only supports pixel shader 2.0 and its core and memory speed are core is 400mhz and memory is 200mhz so its a low to mid end card.
Are the current Elemental betas intending to work with directx 9.0c and Vertex & Pixel Shader 2.0? And does Stardock want these dx9.0c/shader2.0 Graphic Bug reports? Minimum video card requirements. Elemental will require a DirectX 9.0c video card. While it currently uses Shader Model 2 only and will probably work on DirectX 9.0 a/b cards, we will not be guaranteeing that it will.
Listing of video cards and which versions they support are available for ATI, Nvidia, and Intel (9.0c chips are those that list Shader Model 3.0). More specific requirements have not yet been set, so your technical and performance feedback will be helpful in determining them. '(9.0c chips are those that list Shader Model 3.0)' Looks like 'Intel G31, G33, Q33, and Q35 Express Chipsets' are Vertex & Pixel Shader 2.0(1) - (1) Intel provides an optimized graphics pipeline for shader processing that is included in Microsoft DirectX*. This can be used by games to provide software (SW) shader processing. And DirectX 9.0c compatible. G33 (Intel Graphics Media Accelerator 3100) - '3D enhancements enable greater flexibility and scalability and improved realism with support for Microsoft DirectX* 9.0c Shader Model 2.0, OpenGL* 1.5.
Intel® Graphics also support the highest levels of the Windows Vista* Aero experience.' - G31 (Intel Graphics Media Accelerator 3100) - '3D enhancements enable greater flexibility and scalability and improved realism with support for Microsoft DirectX* 9.0c Shader Model 2.0, OpenGL* 1.4. Intel® Graphics also support the highest levels of the Windows Vista* Aero experience.'
- The difference between the GMA 3100 G31 & G33 is the G33 is 1.5 OpenGL and the G31 is 1. Albino 2 Vst. 4 OpenGL. Not sure how they don't want to answer when the stickied thread is there and they've discussed this in another thread before as well. Seems to boil down to how if you can run the beta right now with none of the final game graphics in it, good for you. But don't plan on being able to do so on a card that's 5-6+ years old when the later betas or full game comes out. SM3 is dirt cheap now.
Insisting on being able to play on hardware that's older than that is unreasonable. Intel integrated graphic cards are crap, they say they support things when they don't Even worse is when thei API's return that they support somethign that they don't.
Makes it RALLY hard to program a graphics engine when you have DoesCardSupportFeatureX() returning TRUE when it's not really supported. That said, the engine is Shader 2 compatable.